This is a site about the live action movie adaptation of Halo, the Xbox and PC video game created by Bungie and Microsoft. Dedicated to everything new on this upcoming project, we support the cause, providing it doesn't turn into a long drawn out CGI-Hollywood Action-fest, which would quite obviously ruin the Halo series. However ignoring that fact, if this movie can build on the evolving storyline and the foundations set by the Halo game, this movie shall be unmissable.

Stuart Beattie in talks with Microsoft to get his new screenplay put into action October 2nd, 2008, posted by lsudaw

Hollywood screenwriter, Stuart Beattie, who was responsible for Gears of War screenplay for New Line Cinema last year, has written the new Halo script.  Word says that Microsoft like it and that they are discussing possible plans for it to be made.

Bettie beleives the old style Halo movie incaration is dead and is ready to release his vision, Halo: The Fall of Reach, a prequel to the first game.  John Gaudiosi finds out what this vision is, in his interview for game daily.  See the full transcript below.

And thanks to Blair Allan for sending us this news.

Read the rest of this entry »

4th and 5th Halo Concept Pieces September 3rd, 2008, posted by FofR

These are the last two concept images brought to us by Latino Review as part of Stuart Beattie’s Fall of reach pitch.

Third “Fall of Reach” Concept Piece August 20th, 2008, posted by FofR

Right on time, Latino Review have released their third concept image for the Halo - Fall of Reach movie:

Two more to go!

Fall of Reach Movie Concept Art #2 August 12th, 2008, posted by FofR

As promised, Latino Review have posted the second piece of Halo Movie concept art (in an angsty post). Enjoy, and remember there will be a new one next week.

(View the first concept image)

Halo: Fall of Reach Concept Art August 5th, 2008, posted by FofR

Latino Review have the exclusive on some concept are released to coincide with Stuart Beattie’s Halo: Fall of Reach treatment which acts as a prequel to the Halo video game series. The image is by conceptual artist Kasra Farahani (previous work includes Spider-man 3 and Hancock) and is part of a larger presentation to Microsoft.

According to Latino writer El Mayimbe, there are some big time Hollywood professionals that are also major Halo fans that want to see this movie made - let’s not give up hope yet.

Neill Blomkamp’s first big screen work has also started a viral stir at SDCC, District 9 which looks very interesting. “For Humans Only“. Due for release next August, if this film can deliver the goods then the old Jackson/Blomkamp partnership may get its financial backing after all.

We can also look forward to five more concept images being released over the next few weeks, stay tuned.

Shane Kim talks Halo Movie July 21st, 2008, posted by FofR

Kotaku had a chance to quiz head of Microsoft Game Studios Phil Spencer and vice president of Strategy and Business Development Shane Kim at E3, trying to draw out of them as much Halo information as possible - touching on the movie in the process.

We continue to be in discussions with various potential partners. We’re so excited about the idea. We don’t have anything specific to announce but I can tell you that their continues to be tremendous interest. We wanna make sure, whenever we translate it to the big screen that its going to be a movie worthy of the IP. So we’re going to be very careful about how we proceed there.

Weta’s Warthog closeup May 14th, 2008, posted by FofR

Weta’s fully functional Warthog build was on display at Armageddon in Wellington, NZ. NZGamer were at the scene to capture some close up shots:

Microsoft hiring Halo team for Peter Jackson April 27th, 2008, posted by FofR

MTV have pointed out Microsoft’s quietly added new job listings for the Jackson helmed, highly secretive Halo project:

A Peter Jackson-helmed Halo project was announced at X06 in Barcelona,” said a Microsoft spokesperson. “Since then, Microsoft Game Studios has been hard at work collaborating with Peter Jackson and Bungie on the development of that project. At this time, it’s necessary to grow the internal team to keep pace with development. Bungie will continue to remain involved in multiple aspects of the Halo Universe with MGS.”

Stuart Beattie writes a Halo Treatment April 2nd, 2008, posted by FofR

Latino Review got the scoop on this little gem - all news is good news for the Halo Movie, which is currently on hiatus. This has been announced on April fool’s day - so be wary. Though they do boldly say “this is not an April fool’s”:

In an effort to get the ball rolling again, I just learned that big time G.I. JOE screenwriter STUART BEATTIE has written a spec screenplay called HALO: FALL OF REACH, and it’s based on the best selling novel of the same name by Eric Nylund.

[...]

A spec screenplay is when you write a script on your own without being paid a dime for it in the hopes that it could sell

[...]

Stuart was commissioned to write SPY HUNTER, SPLINTER CELL, and GEARS OF WAR for various studios. His G.I. JOE script is the one that got Paramount to greenlight the $170 million dollar movie which is shooting now.

HALO: FALL OF REACH is a labor of love by Beattie in the hopes of finally getting the movie made.

The Premise of the script:

The script is, first and foremost, a character-driven story about a soldier named John who was kidnapped or “conscripted” by the UNSC when he was just six years old, and then brutally trained to become an elite Spartan warrior known as Master Chief 117.

The script then takes us through the horrific first contact with the Covenant hordes on the doomed colony world of Harvest, and then climaxes with the spectacular fall of the UNSC forward base on Reach, during which every other Spartan is slaughtered.

The script also gives detailed outlines for the second movie, HALO: RISE OF THE FLOOD, which takes place entirely on the Halo ringworld, and the third and final movie, HALO: BATTLE FOR EARTH, which roughly follows the events of Halo 3, the game.

One cool advantage of this first script is that (like the shark in JAWS) you don’t even see the Covenant until halfway through the movie. And because all the creatures are CGI creations, this cuts the budget down dramatically and makes a first Halo movie that much more viable. For Halo fans, it’s like the prequel that provides all the answers to questions they’ve thought about for years. For non Halo fans, it’s an exciting action movie that provides a clear, concise introduction to a world five hundred years in the future with relatable characters and a terrifying alien menace.

Bungie experience real life Halo Weapons January 22nd, 2008, posted by FofR

eta have been kind enough to send Bungie some of their real life Halo movie props. In this week’s update Bungie decided to share some pictures with us…

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